Showing posts with label Table Tennis. Show all posts
Showing posts with label Table Tennis. Show all posts

Wednesday, May 22, 2024

Eleven Table Tennis Player Statistics

Did you know that you can track your Eleven Table Tennis (ETT) player statistics online? The statistic that is likely of most interest to most ETT players is their Elo rating. Other statistics of interest may be their historical match results and recent wins and losses. While you can view these stats in the VR game itself, there are also 2 websites that I know of where you can browse these stats.

The first is the official Eleven VR website where you can view the global leaderboard and individual user profiles. Here’s my Eleven user profile: https://elevenvr.net/eleven/903406.

The second is 11ClubHouse which has most of the features of the official Eleven VR website but also features the ability for the community to comment on each player in terms of friendliness (via the Fair-play-o-meter) and a guestbook where players can leave feedback on other players. Here’s my 11ClubHouse user profile: https://11clubhouse.com/903406/.

As you can see, after seemingly hitting a plateau, a few days ago I just reached an Elo of 2100 for the first time ever. I don’t know if I just had some fluke victories or if I’m really improving, but to me the wins and losses and Elo ratings are less important than just playing and having fun. Hope to see you in ETT!

Monday, January 1, 2024

Meta Quest Recap (TLDR: Table Tennis)

Happy new year! Here’s my Meta Quest Recap for 2023:

According to the data, I spent 97 out of 107 active hours (90.7% of the time) playing Eleven Table Tennis. However, I believe the denominator of 107 active hours is inflated because my daughter occasionally plays with my Meta Quest (she does not play Eleven Table Tennis), and I assume that she contributes to the total number of active hours.

Many of my Eleven Table Tennis acquaintances on my Friends list tell me that Eleven is more or less the only game they play on their Quest. The same is evidently true for me. From my observations, Eleven has a loyal fan base.

Thursday, August 17, 2023

Sanlaki VR Table Tennis Adapter

In a recent post about Eleven Table Tennis Adapters, I mentioned that you can obtain 3D models of Quest table tennis adapters on Thingiverse. I recently printed a Quest 2 Sanlaki adapter and configured my Eleven Table Tennis game with the Sanlaki F3 adapter profile.

My first impression is that it is my favorite Quest 2 table tennis adapter so far. Unlike the AMVR and Solidslime adapters that have caused me to play worse, My immediate reaction to the Sanlaki adapter is that I feel like I can play about as well as I was able to play with the Quest 2 controller alone. So in other words, no negative impact on my game. The Sanlaki adapter does feel ever so slightly more top-heavy than the Solidslime adapter but not as top-heavy as the AMVR. Time will tell if my forearm will get fatigued after longer playing periods, but things look good so far.

Also, it is amazing to me that Sanlaki would upload the 3D model for their adapter for people to print their own copies when the adapter is also sold for $24.99 + shipping. Initially I wondered if a clever designer had illegitimately reverse-engineered the Sanlaki adapter and passed it off as if it was the real thing. The 3D model on Thingiverse was posted by Lerrick Salas, and as you can see on the About Us section of the Sanlaki website, the company is run by Lerrick Salas and his business partner Cristina Chrisel. So from what I can tell, everything appears to be legit, and you can see more of Lerrick’s designs here.

Big kudos to Sanlaki for making a great product and also for sharing many of its 3D models. If you are in the market for a Quest table tennis adapter and don’t have a 3D printer, consider buying the Sanlaki VR Table Tennis Paddle Adapter.

Monday, August 7, 2023

Eleven Table Tennis Adapters

I’ve been playing Eleven Table Tennis (ETT) on the Meta Quest 2 for more than a year. I’ve previously written about ETT personality profiles, how the game addresses latency to produce near-real time gameplay and how to revert to an older version of ETT.

Although the Quest 2 adapters work quite well for me, many players have recommended that I use a table tennis adapter to more realistically simulate the holding of a real table tennis paddle. There are many adapters to choose from, and the first consideration seems to be whether you want to use a traditional shakehand grip (which looks roughly similar to how you might shake someone’s hand) or penhold grip (which is popular among Chinese players). I prefer the penhold grip and will share my experience with 2 different adapters.

The first adapter I bought was the AMVR adapter which has received good reviews. The Quest controller mounts securely, and I never worried about the controller flying off the adapter. There is an AMVR adapter setting that comes standard with ETT, so configuration is easy. However, after playing for a while, I felt that my forearm was getting sore due to the setup being top-heavy. After a week or so, I decided to return the AMVR adapter and try something different.

Many players have recommended the SolidSlime adapter, so I decided to give it a try. The Quest controller is mounted closer to the handle, so the weight distribution feels more natural than the AMVR adapter. For me, this is the major improvement over the AMVR adapter. The SolidSlime adapter comes with a couple of thumbscrews that are used to clamp the Quest controller in place. Despite fully tightening the screws, I still get a small amount of movement/shake in my controller, although I can’t say that it noticeably affects gameplay. There is also an in-game setting for this adapter, so configuration is quick and simple. This is the adapter that I plan to stick with for the time being.

I must admit that with both the AMVR and SolidSlime adapters, I have not played as well as compared with the Quest controllers alone. However, I have played with the Quest controller far longer than I have played with an adapter, so I plan to give it some more time and see if my game improves.

Finally, it appears to me that the SolidSlime adapter is 3D printed. If you have a 3D printer and want to experiment with some different adapters, you can find several Quest table tennis adapters on Thingiverse.


Sunday, April 9, 2023

Revert to Previous Version of ETT

Eleven Table Tennis (ETT) is an amazing virtual reality table tennis game for Meta Quest. It features very realistic physics and modes where you can play against the computer or other humans in real time (or near real time as I describe here).

In December 2022, the ETT developers introduced avatars to the game, and the new release was accompanied by so many issues that negatively impacted gameplay that they issued an emergency roll back to the prior version.

Several days ago, the ETT developers issued another update, again with avatars, with many of the gameplay issues remedied. However, I did not like the update because the screen would glitch frequently during a match, and my avatar’s arms would sometimes appear on the screen despite me toggling the setting to display the avatar only to my opponents. I understand why the developers want to introduce avatars, but I still consider this newest release to be a downgrade. Many players on the Eleven Table Tennis Facebook Group have expressed similar complaints. In that forum, I learned how to revert the app to a previous version. Here’s how:

1. Launch the Quest app on your smartphone

2. Launch the Store

3. Navigate to the app (in this case, Eleven Table Tennis)

4. Scroll down to the Version and tap on it

 

5. Tap “Channel”

6. Select the version you want to revert to

  

Next time you use your Quest headset, you should be notified that there is an update to the app. Install the update. This should install the version that you selected.


Hope this helps!





Sunday, February 27, 2022

Eleven Personality Profiles


I’ve been playing Eleven Table Tennis on Oculus Quest 2 since January 2022. Often abbreviated ETT, it’s a virtual reality (VR) table tennis game that has very realistic physics and overall gameplay. One of the great features of the game is that there are multiplayer modes where you can compete against other players in real time. If both you and your opponent have the microphone enabled, you can also speak to each other during the match. As you’d imagine, there are a wide variety of personalities in the real world, and interesting things can happen when you bring 2 complete strangers together in VR.

When I first started playing ETT, one of my opponents said he liked playing against me because I was “normal”. Unsure what he meant by that, I asked him to clarify. He meant that I engaged in rallies, exhibited good sportsmanship, and acted respectfully during the game. It wasn’t until I played ETT for a few more days before I started to see a wide range of behavior patterns among different players.

Drawing upon the work of pioneers in personality psychology such as Carl Jung and the Myers-Briggs Type Indicator that is based on the work of Jung, I have attempted to list 11 common personality profiles that I’ve seen in ETT.

1. The Beginner. Although I’ve only played ETT for about 2 months, it is obvious to me when I start a match with a beginner. They often do not know which buttons to push to start a match, and sometimes if they are playing the game for the first time, they do not know how to use their controllers to pick up the ball and serve. A player rating of 1500 is often a clue that a player is a beginner. Multiplayer modes include ranked play and unranked play where wins and losses impact your rating only in ranked play. Since a player rating of 1500 is the default rating, it is often indicative of a beginner who has not yet attempted ranked play.

2. The Gradeschooler. These players tend to be shorter in stature, but the obvious giveaway is their child-like voices which you can hear if they have their microphones turned on. I try to go easy on these kids, although I notice that I tend to make more dumb mistakes when playing against them.

3. The Muted. There are setting in my Oculus Quest 2 as well as in-game settings to mute audio. For whatever reason, many players simply choose to mute their audio. Nevertheless, there are ways to communicate with other players. Most commonly I see people wave to me at the start and end of matches, and clap when I win a point. Additionally, if I ask a yes/no question like “Are you ready?” they will nod their head when ready to play.

4. The Jerk. Some players are boorish and rude. This may manifest as arrogant trash talk, making noises while you serve, racist commentary, and any number of violations of etiquette. I’ve been told anecdotally that players who use the spartan mask as their avatar tend to be jerks. Oculus has a built-in feature where you can record the screen and audio, and ETT has a feature where you can report players who lack sportsmanship and common decency.

5. The Enraged. Some players are short-tempered and display visible anger during matches. They might virtually slam their paddle into the table, whack the ball off the screen after hitting it into the net, vocalize frustration with profanity, or any number of other actions to show frustration. Usually I find that their rage is directed at themselves, but if I become the target of their anger, I will promptly exit the room, even if it means that I must forfeit my match in ranked play.

6. The Speedster. Some players rush their gameplay. Immediately after joining a ranked or unranked match, they skip the pleasantries and immediately serve the ball. Some players even forget that they’ve already served twice and it is my turn to serve, but I can still see them going through their serving motion only to realize that they do not have the ball. I don’t know if they are trying to catch their opponents off guard because they almost always have their audio muted.

7. The Spinner. Some players apply a lot of spin on the ball—not just for their serves but also for their forehand and backhand shots. This is a legal approach to table tennis. While this could be perceived as annoying in unranked play where the goal is more to have fun, in ranked play the goal is to win points by whatever methods play to your strengths and to your opponent’s weaknesses. I see these kinds of shots more commonly in players with ratings above 1800. Depending on the mood that I’m in, and depending on how respectful they are, I may or may not enjoy playing against these opponents.

8. The Attacker. Some players are constantly on the attack, so points tend to be short. They either hit winners or unforced errors. I personally prefer not to play against attackers, even if I end up winning the matches.

9. The Defender. Opposite of attackers, defenders tend to be more conservative with their gameplay and keep the ball in play. They will attack and hit winners too, but the key is that they tend to hit high-percentage shots. I usually enjoy this kind of gameplay because it can result in longer rallies which I enjoy whether I win or lose the point.

10. The Actor. These players take on kung fu fighter, rope-a-dope boxer, or other personalities. They usually turn on their microphones and pretend to speak with foreign accents or employ other voice acting roles. I suppose they find it entertaining to take on acting roles, but I suspect that few players enjoy this kind of behavior from their opponents.

11. The Ideal Player. These players have well-rounded abilities that result in entertaining matches. They don’t rely on any particular technique (e.g., drop serve, spin) too heavily to win points. Regardless of their microphone status, they exhibit good sportsmanship by making sure you are ready and will wait if you need to adjust your Oculus headset or wipe the sweat off your foam or silicone cover. Above all, there are likely to be some occasional good rallies that add to the overall enjoyment of the game. These are the players who I add to my Friends list.

Similar to Myers–Briggs Type Indicator results, ETT players may not fall perfectly into any 1 personality profile, so there are numerous combinations of the above. Which personality profile(s) fit you best, and who do you like to play against?

Friday, February 4, 2022

Ping Pong Ping Time


If you’ve played online multiplayer games, you may be familiar with the concept of latency. From an internet service perspective, latency is the time amount of time it takes for data to be transmitted from your device to an internet server and back to your device. Also known as ping time or ping, latency is typically measured in milliseconds. It is distinctly different than bandwidth which is the rate at which data can be transferred from one point to another in a given amount of time.

Lately I’ve been playing a table tennis (usually used synonymously with “ping pong” but there is a difference) game called Eleven on my Oculus Quest 2 virtual reality headset. Since the game is fast-paced and requires split-second decisions during gameplay, it is vitally important that the movement of the ball feels like it is happening in real time. In my personal experience, I’ve found Eleven to offer amazingly realistic gameplay due to realistic ball physics and seemingly real-time interactions with the ball.

Given that any transaction over the internet is not instantaneous, developers of online multiplayer games must ensure that they are able to measure latency and compensate for it in the rendering of graphics in the game. The developers of Eleven (For Fun Labs, Inc.) have done a really nice job of discussing the concept of latency by illustrating its PingBall feature:

From within the game, players can view ping times and how they vary over time. Suffice it to say that in general, shorter latency is better. According to this website, the optimal latency for online gaming is 20 ms or less, while 20-100 ms may be considered acceptable, 100-150 ms may result in noticeable differences, and latency of more than 150 ms may result in frustration. I submit that these are general guides, and actual gameplay experience will likely depend on the nature of the game.

According to the Eleven Wiki, even more significant than the latency is the stability of the latency. It asserts that “A game with significant stable ping will be much more enjoyable than a game with low unstable ping.” That being said, I am not aware of any standard measure of ping variability that is commonly measured, so the best information we typically have available is ping. Since ping times are influenced by distance between 2 players, opponents in the Friends list are presented based on proximity, with closest friends listed first.

There are many websites that offer internet speed tests, and while all the ones I’ve seen measure bandwidth, not all of them measure latency. Speed tests at Bandwidth Place and Speedtest clearly report ping times in addition to download and upload speeds. Does your ping permit you to properly play ping pong?